Posted by 5 days ago. Please login to your account first; Need help? and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. share. 35. The haunted house can be a useful location for smugglers who operate in the Saltmarsh area. Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. There will be conversation and exploration in pen and paper RPG style aplenty, as well as danger. Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3) Item Preview remove-circle Share or Embed This Item. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. 1/2. Tags: U1, U2, U3, Danger at Dunwater, The Final Enemy, World of Greyhawk, WoG, Ghosts of Saltmarsh, classic PnP Conversion, Greyhawk. - PDF in comments. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. Saltmarsh has appeared in a number of D&D books over the years, but it’s now appearing as the hub of a hardcover adventure anthology in Ghosts of Saltmarsh, releasing on May 21st, 2019.But if you’re excited to get a Saltmarsh campaign going, you may not want to wait nearly three months to start planning. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. Use the description from that adventure for this place. The Sinister Secret of Saltmarsh, by Dave J. Browne with Don Turnbull – Advanced D&D, 1981 An adventure for character levels 1-3 32 pages plus the separate tri-fold cover with maps on the inside faces and the third panel of the outside face. The adventure has 30 numbered areas in the mansion, and 17 numbered areas on the ship. 5 comments. The module includes optional pre-generated first level characters for use by the players. save. The adventure is set in the World of Greyhawk campaign setting. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. Main The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1) The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1) Dave Browne, Don Turnbull. Saltmarsh_DM_Version_2.zipSaltmarsh_DM_Version_2.zip. Preview. To use this conversion guide you will need a copy of "U1 The Sinister Secret of Saltmarsh", originally available in hard-copy and now for sale in Digital format at DMsGuild.com. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. download 1 file . Posted by 1 day ago. The adventure can be played by 5-10 characters of levels 1-3. The Sinister Secret of Saltmarsh. Gameplay. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. The module was positively reviewed in Issue No. Characters . The Sinister Secret of Saltmarsh Maps. It is itself divided into two separate adventures, THE HAUNTED HOUSE and SEA GHOST, each of which is, in likely playing time, relatively short. New DMs may find the package a useful tutorial for learning pen and paper style NWN DMing. Send-to-Kindle or Email . Requirements: OC. If you are searched for a ebook by Don Turnbull, Dave J. The skeleton wears a belt pouch containing 10gp. "[1] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. The Sinister Secret of Saltmarsh Maps. [5] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". File: PDF, 1.36 MB. by Mike Shea on 14 October 2019. Xp2. Language: english. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. This adventure is full of dynamic situations, intrigue, and potential downtime activities. In this module, expect a mystery with a focus on exploration and role-playing. Classic Adventures: Converting Sinister Secret of Saltmarsh to D&D Next. Close. SINGLE PAGE PROCESSED JP2 ZIP download. "[1], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. What is its Sinister Secret? While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. Submitted by: Submitted by DM Wise on 2019-07-08 21:56. Last time I focused on character relationships as a way to make a classic adventure more interesting. The format is fairly typical for AD&D modules; a 32 pages booklet in a cardstock cover which unfolds to three panels. Discussion . Écran de Le Sinistre Secret de Saltmarsh (U1). The Sinister Secret of Saltmarsh Maps . Les Peuples de Donjons & Dragons. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. THE SINISTER SECRET OF SALTMARSH is the first module in a three-part series. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions. download 1 file . What is its sinister secret? There is a strong element of exploration, roleplay interaction, planning, strategy and puzzle solving. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) Game: NwN:EE. Update: You can now purchase a pdf of this adventure! report. Boxed Sets. We really have to be comfortable thinking on our feet. [2] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. This week I'm taking a look back to the 1981 release of the Dungeons and Dragons classic module, "U1 The Sinister Secret of Saltmarsh". 28. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Press J to jump to the feed. Posted by 7 hours ago. Author: Wise & the WoG Team. Danger at cal dangers and oceanic hazards- from magical storms Dunwater, and The Final Enemy), this fishing commu- to whirlpools- make the seas even deadlier than ever nity has a … [6], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Xp1. The DM Guide includes guidance for running the module both as a short one shot game and as a mini-campaign. Donjons & F GMSR3 Le Catalogue … New DMs may find the package a … Log In Sign Up. Campaign Info . This EE … You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh Players . 1/7. Within this map pack you will find three different maps representing The Haunted House from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. The module includes optional pre-generated first level characters for use by the players. US Version: The Sinister Secret of Saltmarsh ( U1). The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. THE SINISTER SECRET OF SALTMARSH is the first module in a three-part series. The Sinister Secret of Saltmarsh received positive reviews from critics. Écran du Maître de Donjon (three-panel cardstock screen). U1 The Sinister Secret of Saltmarsh Advanced Dungeons & Dragons Module Envoie les objets rapidement; Propose en permanence un service de qualité. US Version: The Sinister Secret of Saltmarsh ( U1). This was … Category: Module. Brown either load. Check it out! [1] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. A list of encounters provide a quick in-game reference. I also shared my notes on how I converted the end of Temple of Elemental Evil‘s moathouse into D&D Next (playtest) format. User account menu. Sinister Secret of Saltmarsh | TSR Hobbies, Inc. | ISBN: 9780394521879 | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. There are four 1st level heroes, two pairs of brothers each, but at the start of the adventure they ... PDF download. share. To further cover their activities, they have taken steps to encourage the sinister reputation of the house and the leader of … Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. U1 The Sinister Secret of Saltmarsh Advanced Dungeons & Dragons Module Envoie les objets rapidement; Propose en permanence un service de qualité. The Sinister Secret of Saltmarsh, apart from being an exercise in alliteration, is the first of three modules for beginning characters set in the township of Saltmarsh and were notable for the time for being the first modules designed and developed in the United Kingdom. [2] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master (DM). It is itself divided into two separate adventures, THE HAUNTED HOUSE and SEA GHOST, each of which is, in likely playing time, relatively short. hide. 35 of White Dwarf magazine by Jim Bambra, who scored it 9 out of 10 and described it as entertaining and interesting. Beyond this, details on a variety of nauti-tion's tales (The Sinister Secret of Saltmarsh. Les Peuples de Donjons & Dragons. Use the description from that adventure for this place. He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". A successful DC 20 Intelligence (Investigation) or Widsom (Perception) check will find the secret door if the east wall is searched. Sinister Secret of Saltmarsh”, originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. Welcome to Saltmarsh, a storm-wracked port city on the coast of Greyhawk’s Azure Sea. Haunted House F1. Gellen Primewater relies on this drop point to conduct much of his business. The Sinister Secret of Saltmarsh (SW) Game Master Branding Opportunity. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. Language: English. Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. "[7], Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=991574614, Creative Commons Attribution-ShareAlike License, This page was last edited on 30 November 2020, at 19:43. Brown Sinister Secret of Saltmarsh in pdf format, in that case you come on to loyal site. Recruitment . Écran de Le Sinistre Secret de Saltmarsh (U1). "Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create this PDF. Treasure: Book: “Ye Secret of Ye Philosopher's Stone” (value 100gp), gold human skull (5gp), gold apple (5gp), gold rose (1gp), set of 5 small gold disks (5gp). 37. Lizardfolk Lair This location is featured in Danger at Dunwater. town of Saltmarsh as their landing-point for they can obtain easy and secret access to the cellars without attracting local attention via a sea cave. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. Our story begins in the small, remote village of Saltmarsh, a community on the edge of the Hool Marsh and many leagues from any other civilized town. save. report. Most creatures refer to stat blocks in the D&D 5e Monster Manual. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. The Wicker Goat (1st floor) Night & Day . This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Magic items should be found by players as treasure and not come as handouts from the DM. [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. (1 blank page backing player handout illustrations.) [1] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. Écran du Maître de Donjon (three-panel cardstock screen). You may read Sinister Secret of Saltmarsh online by Don Turnbull, Dave J. hide. The second part of the module follows on from the first, expanding on the concept.[3][4]. This document gives DMs advice to convert the module to the latest 5th Edition rules and guidance on preparing the adventure. TORRENT download. Pages: 39. 35. ISBN 10: 0935696806. Sinister Secret of Saltmarsh. Press question mark to learn the rest of the keyboard shortcuts. Publisher: TSR. 6 comments. Last modified: 2020-06-27 19:26. MAPS Group Benny Pool: 1 Treasure/loot sheet. We present the complete version of this book in ePub, doc, DjVu, txt, PDF formats. Amoebling Minefield - Random Sea Encounter - Fight off corrosive giant amoeblings before they sink your ship! It's hard to run some of these situations. Berra's Estate of Horrors, "Halloween 2008 Event", Stand Alone Release - v.1.0 (Created 30th of October 2008), U1 - The Sinister Secret of Saltmarsh (DM Version), Open - Free & open only if project also open, Prophet - Chapter II - The Century of Sorrow, The Aielund Saga Act III - Return of the Ironlord, Sanctum of the Archmage - The Sight and The Quest, Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE, The Aielund Saga Act IV - The Fall of Aielund (Part One), AL2: Crimson Tides of Tethyr (Canceled Premium Module), 3 hours in one shot DMed multiplayer form; 6-8 hours for the entire game in DMed multiplayer. 7 1 17. Year: 1980. Our feet module to the latest 5th Edition rules and guidance on preparing the adventure can be a useful for! Details on a variety of nauti-tion 's tales ( the Sinister Secret of Saltmarsh by. In this module, expect a mystery with a focus on exploration and role-playing DM includes... 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